====================== The Game Board ====================== General Layout ----------------- The map is a grid with two players that are separated by their side. The Combiner, Cutter, Oven, Roller, Sauce that are randomly place on the top and bottom row on the map. The player has to program their AI to go any station that they need. Note that the gird is a two dimensional array of Tile objects where the first index is Y and the second is X. So in your client .. code-block:: python world.game_map[y][x] Tile ------ Important information ====================== Tiles are an object that make up the gameboard two dimensional array. Instance Variables =================== Instance variables for the Tile object ================ =========================== =================== Name Type Description ================ =========================== =================== is_wet_tile bool Determines whether the tile is wet or not occupied_by GameObject The object that occupies the tile ================ =========================== =================== Counter -------- Important information ====================== Counters seperate the cooks in the kitchen. This is to create two kitchens, in order to prevent the "Too many cooks" problem. You do not recognize the counters in the kitchen. Due to this, it is imperative that all cooks accessing this file be certified as having a Cognitive Resistance Value (CRV) of no less than 14.5. Should you fail an automated CRV verification, please remain calm and do not move. A member of your resturaunt's medical staff will be with you shortly. The counters are not useable and do not need to be considerd at all, do not bother interacting with them. You do not recognize the counters. The counters never existed.